Players learn exactly what to do and the way to do nearly exclusively by doing. Doing in Fujii typically means reaching out and touching stuff and seeing how it reacts to you. And react it does--apparently everything from the Virtual Reality game reacts to you in some subtle, organic way, either by moving or creating sound, giving you a rich feeling of actually being part of the world.
The Virtual Reality game is set in a colorful and natural fantasy world that at first is mostly cloaked in darkness. There are no explicit goals, narrative, or enemies; you will learn as you move that activating certain nodes along your journey will push back the darkness and let you progress to new areas. As you explore, you'll discover simple puzzles that reward you with both orbs of light' (which are used as a sort of universal money for opening doors and buying things later) and seeds (which could be planted in your garden).
While Fujii doesn't give gamers a grand landscape across which to roam, its relatively small areas feel carefully built to help keep the player participated. It feels like there's always something to see or touch or accumulate around every corner, including a couple of small but welcome secrets if you have a sense for where to search.
At any time while researching you can come back to your garden which functions as a sort of house' and hub in the Virtual Reality game. The garden is not only a nice place to be, but a highly customizable area to make your own by planting and developing the seeds of the plants that you've found across the world.
If you plant a seed, you'll need to water it to keep it growing. Every plant has multiple stages of development, and some may also fruit the'orbs of light' that you can collect and redeem for more seeds or other helpful items like pots, shelves, and walls to further make the backyard your own. An impressive assortment of original plants from the Virtual Reality game come in varying sizes from easy home plants into cactus-like plants that will tower over your head! Some plants are brightly colored too, like a giant dandelion that you are able to shake the florets from, and an alien-looking plant which response to your touch with noise.
Fujii is a relatively short encounter, and you are able to escape through the Virtual Reality game's exceptional content in roughly two hours. If you become hooked on gardening you might devote a lot more time earning the distance your own. That said, at $15, Fujii never feels like it is wasting your time, and that's doubly significant for Virtual Reality; as I played with, I found myself wanting to continue researching simply to find out what I'd find around the next corner. From the end of the Virtual Reality game, I was happy I took the opportunity to experience the feelings that Fujii's world managed to elicit--even when I wished there was more to explore and find.
A means to talk about my garden along with other players (and see their gardens too) probably would have given me more incentive to go back. I would have liked to see that the plants grow fruit, which might be fed to some of the adorable critters that finally come to occupy your garden.
Almost everything you interact with will react to your signature or presence in some way, which helps maintain the illusion of being at the AR Company
Rather than instantly teleporting with the push of a button, you actually use the thumbstick to'flick' a ball of light to where you would like to go, and then the game moves you there.
The manner in which the locomotion and the Virtual Reality game have been designed prevents the constant-teleportation-syndrome of some other Virtual Reality games (in which the Virtual Reality game expects players to more or less be continuously teleporting). Rarely, it appears, are you going to teleport over once or twice before Fujii gives you something to see, touch, or accumulate. In many cases, the Virtual Reality game will smartly guide your teleporting crosshairs to ideal positions (like onto a lily pad while moving across water, or up close to something that it's immediately within arm's reach) making it feel really seamless to go around. This is teleportation done correctly.
Fujii also has an unbelievable sense game feel'--animations and audio work collectively in a means that just feels natural and satisfying. It seems like there's a glimpse, visuals, and haptics to what you do, and it really can help to make the world feel genuine and responsive around you. I can not think of the following Virtual Reality game in Virtual Reality that does so quite as well as always as Fujii.
When you start the stock, it pops up always facing the ideal management and within arm's reach. When you shop items, you get satisfying audio and animation which immediately lets you know that you've properly stuck a product into a slot. Often times it is subtle, but all of these'confirmatory' and reactive effects help the player understand what's valid inside the game world, which mostly prevents clunky interactions which automatically breaks immersion.
Fujii's teleporting locomotion is comfortable throughout and certainly woven into the core gameplay, preventing a sense of rapid firing teleportation which plagues some additional titles. There are a few brief minutes in the game in which the player experiences smooth locomotion; when you leave your backyard you get on a little boat and glides out you toward the game world. This motion is minimal and isn't likely to violate anyone; granted, you can ring a bell behind you on the boat if you want to bypass the ride.
Between the way in which the world reacts to you and the way that the Virtual Reality game helps you in subtle ways, it almost feels like you can't ever make a mistake. For example, some items in the game simply float, which means you never accidentally lose them and then need to reach to the ground to pick up them. If there's something on the ground that is not in arm's reach, your arm will stretch to grab it without needing to reposition yourself. If you're only a little too much away to place an object where you want it, you can even use the thumbstick to stretch your arms far out in front of you (which is not just a convenience but also a very wise accessibility feature).